tag:blogger.com,1999:blog-8610400066118458005.post6508385462337958092..comments2023-09-15T07:10:18.257-07:00Comments on My Ever-Growing Armies: Everything in motion: From Terrain to ShipsMatgchttp://www.blogger.com/profile/05842376043110769125noreply@blogger.comBlogger14125tag:blogger.com,1999:blog-8610400066118458005.post-91087169311258434892012-09-16T23:53:30.760-07:002012-09-16T23:53:30.760-07:00This comment has been removed by a blog administrator.NormanFor8https://www.blogger.com/profile/09665682386594892599noreply@blogger.comtag:blogger.com,1999:blog-8610400066118458005.post-55581216392603870292012-02-25T10:05:02.762-08:002012-02-25T10:05:02.762-08:00Mat, your response to the above criticism was the ...Mat, your response to the above criticism was the classiest, most well-put reply I could imagine. And from a guy for whom english is a second language. Bravo. <br /><br />For the record I am trained as an engineer (astronautics) and I when I game I choose 2D rules. Because ship to ship space combat is fantasy, not science fiction, whether it's 2D or 3D. <br /><br />After all, this about YOUR ruleset, so if it's fun for you, then it is right. Discussions about the raw physics of space combat may be arguable, but until an actual space combat veteran returns to earth, don't let anyone tell you "what it's really like".pahootahttps://www.blogger.com/profile/18015860646865962851noreply@blogger.comtag:blogger.com,1999:blog-8610400066118458005.post-83113923850649533382012-02-24T02:23:14.932-08:002012-02-24T02:23:14.932-08:00Herc Warrior, it was probably a spam. Properly del...Herc Warrior, it was probably a spam. Properly deleted now.Matgchttps://www.blogger.com/profile/05842376043110769125noreply@blogger.comtag:blogger.com,1999:blog-8610400066118458005.post-67656240034912335212012-02-24T00:33:36.153-08:002012-02-24T00:33:36.153-08:00?? Am I missing something here, what has that post...?? Am I missing something here, what has that post about Fleet maintenance software got to do with the rest of this topic ??<br /><br />Someone just spamming ???Herc Warriorhttps://www.blogger.com/profile/11304379744465188628noreply@blogger.comtag:blogger.com,1999:blog-8610400066118458005.post-24175206132048491382012-02-23T19:30:14.137-08:002012-02-23T19:30:14.137-08:00This comment has been removed by a blog administrator.ThomasJrhttps://www.blogger.com/profile/06880306850857923931noreply@blogger.comtag:blogger.com,1999:blog-8610400066118458005.post-72905270683856825612012-02-23T02:37:24.611-08:002012-02-23T02:37:24.611-08:00Ken, that's ok to like elaborated 3D gaming, b...Ken, that's ok to like elaborated 3D gaming, but I can see you having a hard time finding people who want to play along, don't you?<br /><br />Usually, engineers and physicists like to play harder-physics gaming. Don't know if this your case, though, but usually, the more a guy knows about how real physics operate, the harder it is for him to abstract from that to play cinematic games.<br /><br />I understand, totally. Fortunatelly, not my case. :)<br /><br />As for squadrons being just a pretty way of representing basically the same number of hull points of one big ship, its not exactly the case here, as well as one most spaceship rulesets.<br /><br />There are lots of particularities involving small ships that completely differenciate them from bigger vessels, even when grouped as a squadron.<br /><br />But even if they were basically the same as of a big ship, still, it would probably be more fun to play so. Again, its about fun, not verisimilitude.Matgchttps://www.blogger.com/profile/05842376043110769125noreply@blogger.comtag:blogger.com,1999:blog-8610400066118458005.post-75507981624687938892012-02-23T01:06:04.981-08:002012-02-23T01:06:04.981-08:00I have to agree with Matgc, gaming is about fun, n...I have to agree with Matgc, gaming is about fun, not running the numbers or hard-physics 3D.Herc Warriorhttps://www.blogger.com/profile/11304379744465188628noreply@blogger.comtag:blogger.com,1999:blog-8610400066118458005.post-33161849217512321272012-02-22T14:59:22.106-08:002012-02-22T14:59:22.106-08:00I can say that playing in 3-D is fun; I sometimes ...I can say that playing in 3-D is fun; I sometimes play 2-D games to make people happy, and find them rather dull and predictable.<br /><br />In your battle, the yellow minis seem to break unto four distinct command groups. The green minis break into three.<br /><br />So in spite of the minis on the table, you're really flying a four-on-three battle with randomly moving terrain.<br /><br />That's fine - but at that point, each ship might as well be a row of damage boxes on a squadron record form, and losing a light cruiser is just a more cluttered way of losing 1/4 of your gun turrets to threshold checks.Ken Burnsidehttps://www.blogger.com/profile/18176106060717632571noreply@blogger.comtag:blogger.com,1999:blog-8610400066118458005.post-49233793805723443782012-02-22T10:24:53.393-08:002012-02-22T10:24:53.393-08:00Not worried about verisimilitude.
If I was, I'...Not worried about verisimilitude.<br /><br />If I was, I'd play spaceship games on full, hard-physics 3D, and spend probably a couple months to play out a single battle as large as the one I played yesterday. <br /><br />To get the speeds to scale right, perhaps I'd have to move a moon a 1/10" inch? (I don't really know, won't take the time to do the math).<br /><br />Would that be fun? <br /><br />Gaming is about fun. Both I and my gaming partner felt it was really nice to have moving terrain on a space battle, so that's all we need to know. ;)Matgchttps://www.blogger.com/profile/05842376043110769125noreply@blogger.comtag:blogger.com,1999:blog-8610400066118458005.post-49386408002802323522012-02-22T10:14:16.025-08:002012-02-22T10:14:16.025-08:00The Earth is 12,500 km in diameter. The moon is 4...The Earth is 12,500 km in diameter. The moon is 400,000 km away from the Earth. 400,000/12,500 means it's 32 planetary radii out.<br /><br />Assuming a planetary radii of 1", that means the moon's orbit is about 100" in circumference, and covers 64" in diameter as a circle.<br /><br />(If I run the numbers for you for how close asteroids are to each other, you won't like the answers...)<br /><br />While I agree that "mobile terrain features" make a game much more tactical in play - there are better ways to do this for a space game. Missiles that can be outmaneuvered or outrun are probably better for verisimilitude.<br /><br />You may want to consider re-theming your game to undersea combat, or combat between aerostat ships...Ken Burnsidehttps://www.blogger.com/profile/18176106060717632571noreply@blogger.comtag:blogger.com,1999:blog-8610400066118458005.post-36198286019808463142012-02-22T09:29:49.238-08:002012-02-22T09:29:49.238-08:00Hum, never quite thought of that. But in order to ...Hum, never quite thought of that. But in order to make moons move, and to keep them from moving too fast, I choosed to make them move 1" every turn.<br /><br />As its distance from the planet may vary according to the set up, the number of inches it has to move to complete a full circe may also vary, but as a rough estimate, it should take about 30"-40" of movement - that is, 30-40 game turns. <br /><br />That would gives an estimate of less than a day for each game turn.<br /><br />Not accurate, but seeing the moon moving slowly feels just right while playing. :)Matgchttps://www.blogger.com/profile/05842376043110769125noreply@blogger.comtag:blogger.com,1999:blog-8610400066118458005.post-64766785819181994452012-02-22T08:54:05.149-08:002012-02-22T08:54:05.149-08:00Given that the moon takes 28 days to orbit the ear...Given that the moon takes 28 days to orbit the earth, how long is your game scale?Ken Burnsidehttps://www.blogger.com/profile/18176106060717632571noreply@blogger.comtag:blogger.com,1999:blog-8610400066118458005.post-75168180446097626942012-02-22T05:12:15.924-08:002012-02-22T05:12:15.924-08:00Moving terrain will definitely add more tactical t...Moving terrain will definitely add more tactical thinking.Herc Warriorhttps://www.blogger.com/profile/11304379744465188628noreply@blogger.comtag:blogger.com,1999:blog-8610400066118458005.post-62558390215476760132012-02-22T02:37:10.974-08:002012-02-22T02:37:10.974-08:00I forgot to mention that when a ship is adrift, it...I forgot to mention that when a ship is adrift, it shoots more accurately, but can be hit more easily, too.<br /><br />Ships under Special Order "Engines at Full Power" move 50% more than their limit for Spacedrive, and are harder to hit, but shoot less accurately in exchange.Matgchttps://www.blogger.com/profile/05842376043110769125noreply@blogger.com